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FPL selling price and team value, explained

Your team value is not what you can spend. When a player's price rises you only get half the profit back, so the money the game shows you and the money you actually have are two different numbers. Here is the rule, and a calculator that works out the real figure for your squad.

The rule in one line

You keep half of any rise, rounded down to the nearest £0.1m, and you take the full loss on any fall.

The rule in one line
You bought atHe is nowYou sell for Why
£10.0m£10.2m£10.1m half of the £0.2m rise
£10.0m£10.1m£10.0m half of £0.1m rounds down to nothing
£10.0m£10.5m£10.2m half of £0.5m, rounded down
£10.0m£9.5m£9.5m falls are not halved — you carry all of it

Two consequences follow, and both matter more than people expect. A player who rises £0.1m at a time gives you nothing on the first step of each pair, so a 0.3m riser is worth 0.1m to you, not 0.15m. And because losses are not softened, a falling player costs you real spending power every night you hold him.

Why your team value lies

The value the game shows adds up what your players are worth today. What you could actually raise is the sum of your selling prices plus your bank. The gap between the two is money you can see but cannot spend — it only exists on paper, and it grows every time one of your players rises.

This is the number that decides whether a transfer is affordable, and the app never shows it. Put your team ID in below and we will work it out from public data.

It is the number in your FPL points URL: fantasy.premierleague.com/entry/1234567/event/4

When do prices change?

Once a night, at 00:00 UK time — the game moved its price run to midnight for 2026/27. A player only moves once per night however many people transfer him, so a rise you are chasing at 23:00 either happens within the hour or does not. The price change page carries a live countdown to the next change and who is closest to moving.

Is it worth holding a player for the rise?

Rarely, and the arithmetic says why. A £0.1m rise is worth nothing to you until it is joined by a second. A £0.2m rise gives you £0.1m of real spending power — which is about a tenth of the gap between a good midfielder and a mediocre one. If holding a player you want to sell costs you two points a week in expectation, you are paying two points for a tenth of an upgrade. Price is a tie-breaker between two similar moves, not a reason to make one.

Purchase prices are reconstructed from the public transfer history: the most recent transfer in gives what you paid, and anyone never transferred in is treated as an original at that player's launch price. Free Hit gameweeks are skipped, because that squad is reverted. If you joined after Gameweek 1 your originals were bought at a mid-season price we cannot see, so those rows may be slightly out. Nothing here needs your login — it is all public data.